What Level of STRUCTURE Does Your Organization Need?
The XY chart provides a visual representation of the varying levels of structure and audience interaction across different DEIB experiences. The X-axis captures the range of structure, with each experience occupying different points along the spectrum, from tailored and flexible to structured and guided. On the Y-axis, the level of audience interactions is depicted, with each experience offering different degrees of participation, from active and collaborative to observational.
This chart allows organizations to assess and select the most suitable DEIB experiences based on their desired level of structure and audience interaction, ensuring a tailored and impactful journey towards inclusion, belonging, and growth.
What Type of INTERACTION Does Your Organization Need?
Experience is the cornerstone of Karith’s programming. She meticulously crafts each session, fostering an intentional experience marked by active participation and deep interaction. Each live or virtual engagement with Karith promotes conscious communication, encourages evolution and, most importantly, revolves around having a good time. DEIB is paramount and it needn't be monotonous or toxic. Life is too short for misery.
Interaction Techniques:
1. Humor
By employing humor to neutralize spaces, she lowers defenses and lifts spirits, fueling accelerated learning and retention. Leveraging her 25+ years of experience as a humorist and stand-up comedian, Karith sprinkles her presentations with humor and tasteful jokes that are "Corporate Clean" and rated G or PG.
2. Storytelling
Storytelling is another of Karith's strengths, offering a rollercoaster of emotions from poignant moments to belly laughs. Her blend of personal anecdotes and relatable narratives underline the message of INVERSITY - our common connection to one another.
3. Interactive Games and Activities
Karith aims to promote and create brave spaces of communication for all participants. The games and activities provide an engaging platform to discover strengths, weaknesses and unearth potential areas for growth through physical games and interactive experience.
- Inversity group exercises illuminate participants' connection to the collective, unlike traditional DEI exercises that spotlight differences.
- The C.A.R.E. model (Conscious Empathy, Active Listening, Responsible Reactions, and Environmental Awareness) underpins communication exercises.
- Other activities include “What’s in a Name?” a conversation starter involving name histories, and “Share & Tell,” a deep-dive exercise prompting shared experiences.
- Communication card games involve over 500 pre-vetted questions, randomly selected by the roll of a die and discussed in a round-robin manner.
- INVERSITY™ Jenga requires each participant to discuss a question or scenario specific to INVERSITY.
- The INVERSITY™ version of “Guess Who?” presents challenging clues, inviting participants to play with child-like innocence, devoid of bias.
4. Interactive Slides
Visual components in the form of personal or sourced slides further enhance her storytelling, providing evidence or highlighting the exaggerated examples that bring her points to life.
- Interactive, engaging, and user-friendly: Features like live polls and quizzes enhance participation. With no need for apps or downloads, our technology allows your team to join seamlessly via a QR code or URL, making it ideal for both remote and in-person meetings.
- Promotes inclusivity and connection: By giving every team member a voice through interaction, INVERSpeak™ Slides encourages active participation and builds a strong sense of unity and understanding among your team members.
- Adaptable to your organization: We incorporate thoughtfully designed questions and polls aimed at collecting immediate feedback from your team and leaders during the presentation. This real-time engagement enables Karith to adapt the content to their needs while she’s speaking. This ensures a unified, interactive, and customized learning experience that can foster connection and even spark laughter among participants.